V-Ray

Overview
V-Ray is a leading rendering engine used across architecture, product design, and visualization to produce photorealistic images. This 20 hour course at CIS College is built around five hands on sessions that take you from the V-Ray interface and basic render setup through lighting, materials, and advanced rendering optimization.
By the end of the course you will understand how to light a scene, apply realistic materials and textures, control render quality and render times, and finish a project ready for presentation.
What You Will Learn
- Set up V-Ray as your renderer and understand its interface, toolbar, and asset editor
- Build a basic scene with objects, materials, lights, and correct render settings
- Work with V-Ray lighting, including Dome, Area, and IES lights, the V-Ray Sun and Sky system, and HDRI lighting
- Configure the V-Ray Physical Camera for focal length, exposure, depth of field, and motion blur
- Apply and create realistic materials such as glass, metal, plastic, and wood using V-Ray material types
- Optimize render settings, sampling, and Global Illumination for faster, cleaner renders
- Use render elements and the V-Ray Frame Buffer for post render adjustments
- Apply advanced lighting, shadows, and animation rendering techniques on a final project
Course Curriculum
| Module | What you cover | Hours |
|---|---|---|
| Introduction to V-Ray and Basic Rendering | V-Ray’s interface, workflow, integration with 3D software, and basic render setup | 4 |
| Lighting and Camera Techniques | V-Ray light types, HDRI lighting, and V-Ray Physical Camera settings | 4 |
| Materials and Textures | V-Ray material types, texture mapping, and creating realistic materials | 4 |
| Rendering Techniques and Optimization | Render settings, Global Illumination, render elements, and post processing | 4 |
| Advanced Rendering and Final Project | Advanced lighting and shadows, animation rendering, and a final rendering project | 4 |
Who This Course Is For
This course is designed for intermediate level 3D artists, architects, and designers who already have basic knowledge of 3D modeling software such as 3ds Max, SketchUp, or Rhino, and who want to strengthen their rendering skills.
Target audiences
- Intermediate level 3D artists
- Architects and designers with basic 3D modeling knowledge
Requirements
- Basic knowledge of 3D modeling software such as 3ds Max, SketchUp, or Rhino
- Familiarity with 3D modeling concepts such as objects, materials, and lights